Search found 775 matches

by Oldcode
Fri Sep 21, 2018 11:22 am
Forum: Realflow
Topic: Object Emitter won't work using an imported mesh
Replies: 2
Views: 64

Re: Object Emitter won't work using an imported mesh

Hi,

The first thing that comes to mind is make sure your geometry is triangulated, meaning, it should only have 3 point polygons. That's the only type of polygons Real Flow can use. 4 point and higher polygons will be ignored.

Hope this helps.

Good luck,
by Oldcode
Mon Sep 10, 2018 3:16 pm
Forum: Realflow
Topic: Dripping Paint From Brush
Replies: 3
Views: 152

Re: Dripping Paint From Brush

Hi, Here are some settings that may get you stared. I use this for sticky mud and tar. 1. Use Dyverso SPH 2. Set Viscosity to 200 3. Geometry Settings: For each object you want the particles to stick to. Friction 1.0 Bounce 0 Sticky at least 100 Roughness 0.1 Interaction 1.0 Here you can see how it ...
by Oldcode
Tue Jul 24, 2018 2:48 pm
Forum: Realflow
Topic: Creating Paint Tendrils
Replies: 8
Views: 795

Re: Creating Paint Tendrils

I got a fair amount of tendril type behavior using the default settings with the Viscosity Texture.

Good Luck,
by Oldcode
Wed Jul 18, 2018 11:38 am
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 1217

Re: Leaving Next Limit

Hey TSN,

So sorry to hear you're leaving. :( Thank you so much for all the support and help over the years. I wish you the best of luck and am confident you'll find another opportunity to use your incredible talents.

Take care and don't forget about us! :D
by Oldcode
Fri May 25, 2018 3:50 pm
Forum: Autodesk Maya
Topic: integrated RealFlow-plugin comes to Maya
Replies: 6
Views: 743

Re: integrated RealFlow-plugin comes to Maya

Wow! That looks really cool. Wish they'd do that for Lightwave, but I know they probably won't.
by Oldcode
Wed Jan 10, 2018 12:04 pm
Forum: News
Topic: RFConnect | Lightwave Update (LW 2018 support)
Replies: 1
Views: 1272

Re: RFConnect | Lightwave Update (LW 2018 support)

Hurrah! :D
by Oldcode
Sun Jan 07, 2018 3:37 pm
Forum: Realflow
Topic: soft body on animated meshes(or parts of it)
Replies: 1
Views: 460

Re: soft body on animated meshes(or parts of it)

I may be wrong, but I don't think you can do that. If you want to fins to be soft bodies and collide with objects the floor or rocks or something, then you should do that in your 3D software and not in Real Flow. Once you activate soft bodies in RF, it would make the fish or whatever object you're u...
by Oldcode
Sun Dec 31, 2017 6:32 pm
Forum: Realflow
Topic: How to mesh an geometric shape for alembic exporting
Replies: 3
Views: 577

Re: How to mesh an geometric shape for alembic exporting

Okay, I'm not sure what you're trying to do here, so... You've got a cube and statue object in Real Flow and you used Real Wave to create the ocean effect, yes? If yes, then any problems you're having with the ocean interacting with your object should be happening in Real Flow. If it works in Real F...
by Oldcode
Thu Dec 28, 2017 3:14 pm
Forum: Realflow
Topic: How to mesh an geometric shape for alembic exporting
Replies: 3
Views: 577

Re: How to mesh an geometric shape for alembic exporting

Hit the F12 button (Export Central) and under the pedestal and statue object properties, select Alembic so the geometry is exported along with the ocean mesh.

Good Luck,
by Oldcode
Fri Dec 22, 2017 12:37 pm
Forum: Realflow
Topic: Holding object shape while animated?
Replies: 8
Views: 938

Re: Holding object shape while animated?

Yes, sorry I forgot to mention that. Having the object you use with the Fill Emitter should be a still object, and make sure the domain is not connected to this object so the particles do not interact with it. You only need it to do the fill.

Good Luck,

Go to advanced search