Search found 18 matches

by ilayshp
Sun Sep 12, 2010 6:28 pm
Forum: Cinema 4D
Topic: cinema to realflow prob (pla)
Replies: 4
Views: 1396

cinema to realflow prob (pla)

I used bakeToPLA plugin from Aixponza, to bake connect-object with several animated objects(children).

Hello Peter
It will be nice if you fix it! Thanks a'lot
by ilayshp
Tue Aug 24, 2010 12:31 pm
Forum: Python-Scripting
Topic: Merging of sd
Replies: 0
Views: 539

Merging of sd

Hello I tried to to search script that merge multiple animated sds in one rf-project? Or i read in manual of RF(import commons) : Please note that there can only be one SD file per project and it’s not possible to selectively delete nodes from an imported SD-based scene. Somebody tries to resolve ...
by ilayshp
Mon Aug 23, 2010 7:16 pm
Forum: Cinema 4D
Topic: Export Mograph-Animation scene with Rigid Body to Realflow
Replies: 6
Views: 2365

Export Mograph-Animation scene with Rigid Body to Realflow

Hello killernatch Honestly, your scene is difficult for computation in memory. example http://yfrog.com/n7bltrf14jx i prepared all, but stack with export(weak machine at home...more 18000 points, several crashes of c4d) :) For example, i used several moFracture obj. for more 540 obj. i simply put 10...
by ilayshp
Sun Aug 22, 2010 5:18 am
Forum: Cinema 4D
Topic: Export Mograph-Animation scene with Rigid Body to Realflow
Replies: 6
Views: 2365

Export Mograph-Animation scene with Rigid Body to Realflow

Yes you can use MOCCA add-in, but i use Aixponza BaketoPLA.
1. animate all, cashe all by MoCashe(i used MoFracture for cube)
2. add to scene - Connect Object(turn off Weld, you can explode to pieces if need) and link to MoFracture.
3. Select Connect obj. and BaketoPLA

by ilayshp
Sat Aug 21, 2010 10:52 am
Forum: Cinema 4D
Topic: Export Mograph-Animation scene with Rigid Body to Realflow
Replies: 6
Views: 2365

Export Mograph-Animation scene with Rigid Body to Realflow

1. bake geometry in PLA for all animated. 2. sd option for animated object as vertex mode -> http://yfrog.com/msc4d1j in rf camera will be animated(if it was rigged in c4d) and your pieces of glass -> http://yfrog.com/ndrfffj preview(low) from rf -> http://www.box.net/shared/k254rpjucj sample projec...
by ilayshp
Fri Aug 20, 2010 12:32 pm
Forum: Houdini
Topic: How to import 2 million particles from RF5 to Houdini?
Replies: 6
Views: 5079

How to import 2 million particles from RF5 to Houdini?

Kevron wrote: I got an e-mail from David, one of the Houdini developers of the RF-plug. Here is the information he gave me (hope it is ok to copy/paste his answer, so more people can get some information on this subject): Regarding your issue. As far as I can remember the importer plugins use data c...
by ilayshp
Fri Aug 20, 2010 12:15 pm
Forum: General Discussion
Topic: fracture solvers comparison
Replies: 46
Views: 6700

fracture solvers comparison

Hello Carlos. Thanks. As Jim said, you can to try Houdini. I thought yours "making a tube falling down and breaking, is anyone willing to do the same with Houdini and upload?, it is a simple but very interesting test." - it's project in H. ;) Small remark(it does not advertise, i'm c4d user and smal...
by ilayshp
Thu Aug 19, 2010 7:11 pm
Forum: General Discussion
Topic: fracture solvers comparison
Replies: 46
Views: 6700

fracture solvers comparison

dynamic_boy wrote: well, It is difficult to know if in 2012 they have used shell models or not, I mean, a simply test lke the ones in the previous posts with Pulldownit, Raifire or Bullet, making a tube falling down and breaking, is anyone willing to do the same with Houdini and upload?, it is a sim...
by ilayshp
Thu Aug 19, 2010 11:11 am
Forum: General Discussion
Topic: fracture solvers comparison
Replies: 46
Views: 6700

fracture solvers comparison

Bullet-engine from C4D http://www.box.net/shared/olt7tzykft
Shattered by xPlode

another(shattered by RT GeoTools in c4d) - http://www.box.net/shared/o8p12qdyv8
by ilayshp
Mon Aug 16, 2010 5:29 pm
Forum: Houdini
Topic: Realflow for Houdini 11
Replies: 12
Views: 6944

Realflow for Houdini 11

jonvm wrote: Thanks, I hope it works. I'm too. We will have a look into these issues today and the bugs will be fixed ASAP, probably by Monday. Can you please make sure that your Houdini 11 environment is uptodate and it doesn't pick up anything from the old Houdini 10 environment. It would be good ...

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