Search found 39 matches

by ChriFF
Fri Jan 26, 2018 12:05 pm
Forum: Realflow
Topic: creating spitlike slime
Replies: 2
Views: 360

Re: creating spitlike slime

Hi ;) 2) Yes, it's possible: select the force field and in the same "Node" window where you set the Position/Rotation/Scale etc, there is a button "Parent to" right below the "Pivot" settings... Parent it to the alembic object, then set the Position to 0 0 0 or move it ...
by ChriFF
Tue Jan 16, 2018 11:27 am
Forum: Realflow
Topic: Ship simulation didn't work well
Replies: 4
Views: 375

Re: Ship simulation didn't work well

i think RF can't create a correct volume from you ship geometry. You can display the volume: select the ship, go to the ships "Display" settings, unfold "Display Volume" and click on "Isosurface". How does that look? Also try the "Slice plane XY" and see if th...
by ChriFF
Fri Jun 09, 2017 12:40 pm
Forum: Realflow
Topic: Retiming dyverso particles
Replies: 7
Views: 657

Re: Retiming dyverso particles

hm, seems you're right... you probably would need to convert your dyverso sim to .bin files by using a Graph. I think there is an example file provided that you can choose from the "Learn" tab from the startup-window. Or via Help->Demo files. It's called "Read Write Particle files&quo...
by ChriFF
Wed Jun 07, 2017 11:51 am
Forum: Realflow
Topic: Retiming dyverso particles
Replies: 7
Views: 657

Re: Retiming dyverso particles

Did you use the "Retime" Tool? Then maybe does the "Binary Loader" work. It can retime as well... It needs the particles cached as .bin files though, i think.
by ChriFF
Thu Jun 01, 2017 12:24 pm
Forum: Realflow
Topic: Thrust or forward motion
Replies: 2
Views: 280

Re: Thrust or forward motion

for moving the water counter clockwise, the "DSpline" daemon would be your friend ;) not sure how you can drive the boat. Maybe one of the "MultiServo" objects is what you need? but i never used them, so i don't know. Or maybe you can cretae a wind, parent it to the boat, place i...
by ChriFF
Tue Jan 21, 2014 2:52 pm
Forum: Realflow
Topic: Bursting Balls of SPH Fluids with stringy tendrils
Replies: 1
Views: 418

Re: Bursting Balls of SPH Fluids with stringy tendrils

i think the most important thing is to be in the right scale. that means the golf ball should be small, maybe even real scale. navigation doesn't work well with small objects like that and you need high resolution settings for the emitter, but the fluids will be much "stringier" than with ...
by ChriFF
Sat Oct 20, 2012 5:17 pm
Forum: Realflow 2012
Topic: Saliva in mouth
Replies: 28
Views: 4901

Re: Saliva in mouth

your file is not available anymore so i don't know your current scale... anyway, i would try to keep the scene in a more or less realistic scale. the smallest grid pattern is 1m² (the "cube" object is 1*1*1m)... the smaller the scale is the less single/isolated particles you will have, bec...
by ChriFF
Fri Oct 19, 2012 1:31 pm
Forum: News
Topic: RealFlow Plug-in update for Cinema 4D!
Replies: 3
Views: 1947

Re: RealFlow Plug-in update for Cinema 4D!

the windows version isn't even 1kb... :/
by ChriFF
Fri Oct 05, 2012 3:40 pm
Forum: Realflow 2012
Topic: Help with RealFlow splash faceted surface mesh
Replies: 8
Views: 1814

Re: Help with RealFlow splash faceted surface mesh

changing the smoothing in realflow just changes the display, this setting won't be exported. is it also faceted in your 3dsmax viewport (not rendered, just the display)? anyway, you can of course change the meshs subdivision in realflow (decrease "polygon size" in the ParticleMesh object. ...

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