Search found 43 matches

by ChriFF
Mon Sep 10, 2018 11:37 am
Forum: Realflow
Topic: Dripping Paint From Brush
Replies: 3
Views: 155

Re: Dripping Paint From Brush

hi! I can't see the images, but the video link is working. "sometimes the Paint isn't sticking to brush". I do remember sth. about the "Sticky" parameter not working well with animated geometry, maybe that's the problem. I think it's even stated somewhere in the Help. I think thi...
by ChriFF
Fri Aug 24, 2018 10:01 am
Forum: General Discussion
Topic: Object Filled with Water and Dripping
Replies: 6
Views: 249

Re: Object Filled with Water and Dripping

i think he used some scripting, because as you can see the emitter with the blue particles is called "Circle01", but is emitting from a spheres surface and not from a circle. Same for Circle02 - you can even see the actual Circle-object in the background, but the particles are not coming o...
by ChriFF
Thu Aug 23, 2018 4:28 pm
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 1233

Re: Leaving Next Limit

wow, that's bad news... esp. for you personally, but it's probably not a good sign that NL let you go. Thanks for your work in the past years, and also thanks for your honest opinion about RF in general... It's a nice program and i like to use it for small/medium-scale stuff, but i also had / have s...
by ChriFF
Thu Aug 23, 2018 3:54 pm
Forum: General Discussion
Topic: Object Filled with Water and Dripping
Replies: 6
Views: 249

Re: Object Filled with Water and Dripping

I would also think that an animated texture for the emission is probably the best way to emit the particles if you want to avoid scripting/graphs. Some kind of animated noise texture with white spots for the emission. The rest is to find good settings in the colliders properties for friction and the...
by ChriFF
Fri Jan 26, 2018 12:05 pm
Forum: Realflow
Topic: creating spitlike slime
Replies: 2
Views: 492

Re: creating spitlike slime

Hi ;) 2) Yes, it's possible: select the force field and in the same "Node" window where you set the Position/Rotation/Scale etc, there is a button "Parent to" right below the "Pivot" settings... Parent it to the alembic object, then set the Position to 0 0 0 or move it ...
by ChriFF
Tue Jan 16, 2018 11:27 am
Forum: Realflow
Topic: Ship simulation didn't work well
Replies: 4
Views: 528

Re: Ship simulation didn't work well

i think RF can't create a correct volume from you ship geometry. You can display the volume: select the ship, go to the ships "Display" settings, unfold "Display Volume" and click on "Isosurface". How does that look? Also try the "Slice plane XY" and see if th...
by ChriFF
Fri Jun 09, 2017 12:40 pm
Forum: Realflow
Topic: Retiming dyverso particles
Replies: 7
Views: 802

Re: Retiming dyverso particles

hm, seems you're right... you probably would need to convert your dyverso sim to .bin files by using a Graph. I think there is an example file provided that you can choose from the "Learn" tab from the startup-window. Or via Help->Demo files. It's called "Read Write Particle files&quo...
by ChriFF
Wed Jun 07, 2017 11:51 am
Forum: Realflow
Topic: Retiming dyverso particles
Replies: 7
Views: 802

Re: Retiming dyverso particles

Did you use the "Retime" Tool? Then maybe does the "Binary Loader" work. It can retime as well... It needs the particles cached as .bin files though, i think.
by ChriFF
Thu Jun 01, 2017 12:24 pm
Forum: Realflow
Topic: Thrust or forward motion
Replies: 2
Views: 326

Re: Thrust or forward motion

for moving the water counter clockwise, the "DSpline" daemon would be your friend ;) not sure how you can drive the boat. Maybe one of the "MultiServo" objects is what you need? but i never used them, so i don't know. Or maybe you can cretae a wind, parent it to the boat, place i...
by ChriFF
Tue Jan 21, 2014 2:52 pm
Forum: Realflow
Topic: Bursting Balls of SPH Fluids with stringy tendrils
Replies: 1
Views: 439

Re: Bursting Balls of SPH Fluids with stringy tendrils

i think the most important thing is to be in the right scale. that means the golf ball should be small, maybe even real scale. navigation doesn't work well with small objects like that and you need high resolution settings for the emitter, but the fluids will be much "stringier" than with ...

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