Search found 50 matches

by Bobross
Tue Sep 26, 2017 4:55 am
Forum: Realflow
Topic: How do you render splash, foam and bubbles?
Replies: 3
Views: 123

How do you render splash, foam and bubbles?

How exactly do you render these out? Bubbles are clear or "holes" in the liquid, how do you render them out in a particle state? Assign them a white material? Same with splash and foam. For instance, what material do I assign them in Maxwell? Everything looks decent when rendering within R...
by Bobross
Wed Sep 20, 2017 10:42 pm
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 280

Re: How do you use wetdry maps in Maya / Maxwell?

I would love to report the bug at official Maxwell forum but I only have a demo license so I'm locked out. I really hate how Nextlimit locks out everyone from their forums. There were so many bugs I could report or situations I could help out in, but no.
by Bobross
Wed Sep 20, 2017 1:22 am
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 280

Re: How do you use wetdry maps in Maya / Maxwell?

Ok, so I think I figured this out. The only way Alpha masks work in Maya on Maxwell shaders is if you save the file sequence as: name000.tif Not: name_000.tif name 000.tif 00000.tif This was driving me crazy. There is some bug in the Maya expression when you check "use image sequence" that...
by Bobross
Tue Sep 19, 2017 2:29 am
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 280

Re: How do you use wetdry maps in Maya / Maxwell?

So there is a bug in the Maya Maxwell plugin. I can create a working Alpha material in Maxwell Studio just fine, but the second it's imported into Maya the material is broken. Alpha breaks. Bummer.
by Bobross
Mon Sep 18, 2017 11:24 pm
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 280

How do you use wetdry maps in Maya / Maxwell?

I can't figure out how to use my wetdry maps in a Maxwell material. I'm using the Maya plugin and can't figure this out. Tried two layers and using a wetdry mask does not work. Multiple BSDF layer with wight wetdry does not work either. EDIT: So looks like there is just a bug with PNG and Maxwell. A...
by Bobross
Sun Sep 17, 2017 7:59 pm
Forum: Realflow
Topic: How to create Wetmap in Hybrido
Replies: 4
Views: 302

Re: How to create Wetmap in Hybrido

I'm getting this bug too. All my wetmaps are just black. The funny thing is I ran it the first time and it worked. I saved the scene and when I reloaded it it did not work. Now even re-setting up the scene from scratch I'm still just getting black wetmaps...
by Bobross
Sun Sep 10, 2017 6:51 pm
Forum: Realflow bug report
Topic: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01
Replies: 3
Views: 115

Re: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01

Hi Chistian,

Thank you for the info! Is this specifically related to Hybrido? I don't recall this occurring with Dyverso or Standard particles ever.

Cheers!
Bob
by Bobross
Sat Sep 09, 2017 7:43 pm
Forum: Realflow bug report
Topic: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01
Replies: 3
Views: 115

Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01

I'm running across this really frustrating bug. MY machine has 36 cores (Dual Xeon e5-2686). When I run my Hybrido sim with "use max threads" in settings, I keep getting this error every couple of frames: WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01 ...
by Bobross
Sun Aug 27, 2017 7:11 pm
Forum: General Discussion
Topic: Particle Skinner vs. Active Rigid body, why?
Replies: 0
Views: 352

Particle Skinner vs. Active Rigid body, why?

Hey everyone, Just confused on some use cases here. Why would you choose Particle Skinner over just using Active Rigid body ? In the demo scene Dyverso_rigid_crosses.flw what is the point in wrapping all the crosses in particles instead of just using the built-in Active rigid bodies? Is there some c...

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