Search found 50 matches

by Bobross
Tue Sep 26, 2017 4:55 am
Forum: Realflow
Topic: How do you render splash, foam and bubbles?
Replies: 3
Views: 81

How do you render splash, foam and bubbles?

How exactly do you render these out? Bubbles are clear or "holes" in the liquid, how do you render them out in a particle state? Assign them a white material? Same with splash and foam. For instance, what material do I assign them in Maxwell? Everything looks decent when rendering within R...
by Bobross
Wed Sep 20, 2017 10:42 pm
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 182

Re: How do you use wetdry maps in Maya / Maxwell?

I would love to report the bug at official Maxwell forum but I only have a demo license so I'm locked out. I really hate how Nextlimit locks out everyone from their forums. There were so many bugs I could report or situations I could help out in, but no.
by Bobross
Wed Sep 20, 2017 1:22 am
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 182

Re: How do you use wetdry maps in Maya / Maxwell?

Ok, so I think I figured this out. The only way Alpha masks work in Maya on Maxwell shaders is if you save the file sequence as: name000.tif Not: name_000.tif name 000.tif 00000.tif This was driving me crazy. There is some bug in the Maya expression when you check "use image sequence" that...
by Bobross
Tue Sep 19, 2017 2:29 am
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 182

Re: How do you use wetdry maps in Maya / Maxwell?

So there is a bug in the Maya Maxwell plugin. I can create a working Alpha material in Maxwell Studio just fine, but the second it's imported into Maya the material is broken. Alpha breaks. Bummer.
by Bobross
Mon Sep 18, 2017 11:24 pm
Forum: Autodesk Maya
Topic: How do you use wetdry maps in Maya / Maxwell?
Replies: 5
Views: 182

How do you use wetdry maps in Maya / Maxwell?

I can't figure out how to use my wetdry maps in a Maxwell material. I'm using the Maya plugin and can't figure this out. Tried two layers and using a wetdry mask does not work. Multiple BSDF layer with wight wetdry does not work either. EDIT: So looks like there is just a bug with PNG and Maxwell. A...
by Bobross
Sun Sep 17, 2017 7:59 pm
Forum: Realflow
Topic: How to create Wetmap in Hybrido
Replies: 3
Views: 246

Re: How to create Wetmap in Hybrido

I'm getting this bug too. All my wetmaps are just black. The funny thing is I ran it the first time and it worked. I saved the scene and when I reloaded it it did not work. Now even re-setting up the scene from scratch I'm still just getting black wetmaps...
by Bobross
Sun Sep 10, 2017 6:51 pm
Forum: Realflow bug report
Topic: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01
Replies: 3
Views: 90

Re: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01

Hi Chistian,

Thank you for the info! Is this specifically related to Hybrido? I don't recall this occurring with Dyverso or Standard particles ever.

Cheers!
Bob
by Bobross
Sat Sep 09, 2017 7:43 pm
Forum: Realflow bug report
Topic: Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01
Replies: 3
Views: 90

Using more than 6 cores creates WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01

I'm running across this really frustrating bug. MY machine has 36 cores (Dual Xeon e5-2686). When I run my Hybrido sim with "use max threads" in settings, I keep getting this error every couple of frames: WARNING: The viscosity solver didn't converge to the chosen accuracy for HY_Domain01 ...
by Bobross
Sun Aug 27, 2017 7:11 pm
Forum: General Discussion
Topic: Particle Skinner vs. Active Rigid body, why?
Replies: 0
Views: 290

Particle Skinner vs. Active Rigid body, why?

Hey everyone, Just confused on some use cases here. Why would you choose Particle Skinner over just using Active Rigid body ? In the demo scene Dyverso_rigid_crosses.flw what is the point in wrapping all the crosses in particles instead of just using the built-in Active rigid bodies? Is there some c...

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