Search found 95 matches

by Fish4fluids
Fri Mar 09, 2012 12:40 pm
Forum: Work in progress
Topic: Golfball WIP
Replies: 4
Views: 1249

Golfball WIP

Reaaally nice Brian.

Keep it Real!

g-)
by Fish4fluids
Fri Mar 09, 2012 10:34 am
Forum: News
Topic: The RealFlow RenderKit V2.5 is OUT NOW!
Replies: 4
Views: 1422

The RealFlow RenderKit V2.5 is OUT NOW!

bitSeq wrote: So render kit now works with Vray!?

There is a standalone RFRK_Mesher option (not using the original RFRK procedurals) for 3DSMax, and in C4D that is the only way the RFRK operates.
These way it can be used with any renderer in Max or C4D.

g-)
by Fish4fluids
Thu Mar 08, 2012 9:32 pm
Forum: News
Topic: The RealFlow RenderKit V2.5 is OUT NOW!
Replies: 4
Views: 1422

The RealFlow RenderKit V2.5 is OUT NOW!

...and for those of you that still haven´t seen this, check out our New Online Documentation

g-)
by Fish4fluids
Fri Jan 27, 2012 3:00 pm
Forum: Realflow 2012
Topic: Newbie Alert - Problem with Simple Rigid Body Simulation
Replies: 12
Views: 1808

Newbie Alert - Problem with Simple Rigid Body Simulation

Hi Dean, Thanks for the kind words. We really appreciate it. We have been looking at your issue and it seems that is a bug, but only in the win 32bits version of the software. We will try and investigate this further, but I'd recommend, if possible, testing in a 64 bits machine for now. Cheers, g-)
by Fish4fluids
Thu Jan 26, 2012 10:31 am
Forum: Realflow 2012
Topic: Newbie Alert - Problem with Simple Rigid Body Simulation
Replies: 12
Views: 1808

Newbie Alert - Problem with Simple Rigid Body Simulation

Hi Dean, Could you send us that scene over for us to debug? I just tried to replicate your test and it works perfectly at our end, so there might be something specific to your setup. Could you also send us info on your hardware configuration? Cheers, g-p DeanGough wrote: Thanks for the suggestions.,...
by Fish4fluids
Wed Jan 18, 2012 4:04 pm
Forum: News
Topic: Finchers Girl with the Dragon Tattoo Credits done with RF 2012
Replies: 12
Views: 2252

Finchers Girl with the Dragon Tattoo Credits done with RF 2012

Great work as usual guys ;)

g-p

Fusion wrote: Hi all!

Here's a link to a case study from Fusion CI Studios about some of the cg fluid shots (using RealFlow) in the title sequence of the GWDT.

http://www.fusioncis.com/press/Fusion_GWDT_CaseStudy.pdf
by Fish4fluids
Mon Jan 16, 2012 8:36 am
Forum: News
Topic: Finchers Girl with the Dragon Tattoo Credits done with RF 2012
Replies: 12
Views: 2252

Finchers Girl with the Dragon Tattoo Credits done with RF 2012

FA1LURE wrote: Those vimeo links are private. :huh:

I am afraid they were public when I published the links.
They are from an artist at BLUR, so there might be some permissions involved in he making them private now.
Let´s hope he get to show them again.

g-p
by Fish4fluids
Wed Jan 11, 2012 2:26 pm
Forum: News
Topic: Finchers Girl with the Dragon Tattoo Credits done with RF 2012
Replies: 12
Views: 2252

Finchers Girl with the Dragon Tattoo Credits done with RF 2012

Some behind the scenes clips can be found in vimeo, and they have some comments on the meshing:

http://vimeo.com/34810668
http://vimeo.com/34810429
http://vimeo.com/34810342
http://vimeo.com/34809720

g-p
by Fish4fluids
Fri Dec 09, 2011 9:04 am
Forum: Realflow bug report
Topic: Realflow2012(6.0.1.0070) crashed (ANIMATION.sd seems unstable?)
Replies: 4
Views: 2498

Realflow2012(6.0.1.0070) crashed (ANIMATION.sd seems unstable?)

Hi Taro,

How are you?

Could you send us over the scene to check what is happening exactly?
What OS are you using?
Also, what graphics card and driver version?

Cheers,

g-p
by Fish4fluids
Fri Nov 04, 2011 2:40 pm
Forum: Realflow 2012
Topic: Job Node on Linux - Jobs don't delete
Replies: 3
Views: 713

Job Node on Linux - Jobs don't delete

Kastef wrote: Hello, I'm experiencing a problem where I stop or remove a job from the job manager but on the render-blade the job does not die. Once another job begins it just throws it onto the blade and continues simming 2 jobs. Today I found a blade with 8 sims running. Is there a bug? I'm using ...

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