Search found 36 matches

by jumax
Tue Apr 16, 2019 9:26 am
Forum: Realflow
Topic: Filter Split in Half
Replies: 7
Views: 217

Re: Filter Split in Half

Hi Its the same one i mentioned above. Just tweaking the Id values to get a decent result for example these values below were giving me a decent result
(particle.id>20000 & particle.id<600000)


someone sent me this expression but its not right maybe someone can tweak that
particle.id %2=0
by jumax
Mon Apr 15, 2019 9:09 am
Forum: Realflow
Topic: Filter Split in Half
Replies: 7
Views: 217

Re: Filter Split in Half

Hi

Yes I understand, with the expression that i am using playing the values I get a decent result as well but I am still interested in figuring out the expressions as I think it would be useful in the future. Also when i change the forces I have to redo the values which is not fun.
by jumax
Thu Apr 11, 2019 3:26 pm
Forum: Realflow
Topic: Filter Split in Half
Replies: 7
Views: 217

Re: Filter Split in Half

after some digging on the forum got this far


(particle.id>20000 & particle.id<30000)

It works but still not elegant would be great to get random values in this range
by jumax
Wed Apr 10, 2019 5:24 pm
Forum: Realflow
Topic: Filter Split in Half
Replies: 7
Views: 217

Re: Filter Split in Half

If we could split by even or odd Ids that would be helpful but I am zero at scripting :|
by jumax
Wed Apr 10, 2019 4:44 pm
Forum: Realflow
Topic: Filter Split in Half
Replies: 7
Views: 217

Filter Split in Half

Hi all This should be real simple but its doing my head in, I have some particles going down a spline and when they reach a certain point it needs to go down another path. I have setup another spline for this and what I want to do is use a bounded filter to send half the particles to another to doma...
by jumax
Sat Dec 30, 2017 5:36 pm
Forum: RealFlow Renderkit
Topic: RenderFoam in Vray for max
Replies: 0
Views: 3068

RenderFoam in Vray for max

Hi I am trying to import a hyrbido sim to 3ds max to render in Vray. I normally have acess to Kraktoa and Frost and I use that which works great. But this this time i just have the renderkit and I am having problem understanding the workflow. For the main body of the ocean I have exported a bin sequ...
by jumax
Thu Dec 15, 2016 3:48 pm
Forum: General Discussion
Topic: Morph daemon - help documentation
Replies: 3
Views: 2946

Re: Morph daemon - help documentation

Hmm I might have that PDF somewhere, thanks for the tip.
by jumax
Wed Dec 14, 2016 11:28 pm
Forum: General Discussion
Topic: Morph daemon - help documentation
Replies: 3
Views: 2946

Re: Morph daemon - help documentation

I am also having issues finding the help documentation for the morph daemon , I am sure there was a detailed description somewhere before. Anyone have an idea?
by jumax
Wed Dec 14, 2016 5:32 pm
Forum: Realflow
Topic: dreaded magic jitter
Replies: 0
Views: 766

dreaded magic jitter

Hi I am doing a logo form effect where the liquid travels along a Dspline and then using a filterI send it to container where the magic daemon acts on it. Everything is good except I am getting some serious jittering . I have tried things like Using a Kspeed Adding a massive bounded drag over the lo...
by jumax
Sat Nov 19, 2016 5:26 pm
Forum: Realflow
Topic: I want a lot of bounce
Replies: 3
Views: 1037

I want a lot of bounce

Hi I am trying to setup a sim where a drop of water falls on slope and it creates a splash, but I am finding it hard to get most of the particles to bounce up. Any tips on how to achieve this? I played with various bounce values. From what I understand 0 bounce means it should retain all the force c...

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