Hi Its the same one i mentioned above. Just tweaking the Id values to get a decent result for example these values below were giving me a decent result
(particle.id>20000 & particle.id<600000)
someone sent me this expression but its not right maybe someone can tweak that
particle.id %2=0
Search found 36 matches
- Tue Apr 16, 2019 9:26 am
- Forum: Realflow
- Topic: Filter Split in Half
- Replies: 7
- Views: 3918
- Mon Apr 15, 2019 9:09 am
- Forum: Realflow
- Topic: Filter Split in Half
- Replies: 7
- Views: 3918
Re: Filter Split in Half
Hi
Yes I understand, with the expression that i am using playing the values I get a decent result as well but I am still interested in figuring out the expressions as I think it would be useful in the future. Also when i change the forces I have to redo the values which is not fun.
Yes I understand, with the expression that i am using playing the values I get a decent result as well but I am still interested in figuring out the expressions as I think it would be useful in the future. Also when i change the forces I have to redo the values which is not fun.
- Thu Apr 11, 2019 3:26 pm
- Forum: Realflow
- Topic: Filter Split in Half
- Replies: 7
- Views: 3918
Re: Filter Split in Half
after some digging on the forum got this far
(particle.id>20000 & particle.id<30000)
It works but still not elegant would be great to get random values in this range
(particle.id>20000 & particle.id<30000)
It works but still not elegant would be great to get random values in this range
- Wed Apr 10, 2019 5:24 pm
- Forum: Realflow
- Topic: Filter Split in Half
- Replies: 7
- Views: 3918
Re: Filter Split in Half
If we could split by even or odd Ids that would be helpful but I am zero at scripting 

- Wed Apr 10, 2019 4:44 pm
- Forum: Realflow
- Topic: Filter Split in Half
- Replies: 7
- Views: 3918
Filter Split in Half
Hi all This should be real simple but its doing my head in, I have some particles going down a spline and when they reach a certain point it needs to go down another path. I have setup another spline for this and what I want to do is use a bounded filter to send half the particles to another to doma...
- Sat Dec 30, 2017 5:36 pm
- Forum: RealFlow Renderkit
- Topic: RenderFoam in Vray for max
- Replies: 0
- Views: 7479
RenderFoam in Vray for max
Hi I am trying to import a hyrbido sim to 3ds max to render in Vray. I normally have acess to Kraktoa and Frost and I use that which works great. But this this time i just have the renderkit and I am having problem understanding the workflow. For the main body of the ocean I have exported a bin sequ...
- Thu Dec 15, 2016 3:48 pm
- Forum: General Discussion
- Topic: Morph daemon - help documentation
- Replies: 3
- Views: 3877
Re: Morph daemon - help documentation
Hmm I might have that PDF somewhere, thanks for the tip.
- Wed Dec 14, 2016 11:28 pm
- Forum: General Discussion
- Topic: Morph daemon - help documentation
- Replies: 3
- Views: 3877
Re: Morph daemon - help documentation
I am also having issues finding the help documentation for the morph daemon , I am sure there was a detailed description somewhere before. Anyone have an idea?
- Wed Dec 14, 2016 5:32 pm
- Forum: Realflow
- Topic: dreaded magic jitter
- Replies: 0
- Views: 1274
dreaded magic jitter
Hi I am doing a logo form effect where the liquid travels along a Dspline and then using a filterI send it to container where the magic daemon acts on it. Everything is good except I am getting some serious jittering . I have tried things like Using a Kspeed Adding a massive bounded drag over the lo...
- Sat Nov 19, 2016 5:26 pm
- Forum: Realflow
- Topic: I want a lot of bounce
- Replies: 3
- Views: 1919
I want a lot of bounce
Hi I am trying to setup a sim where a drop of water falls on slope and it creates a splash, but I am finding it hard to get most of the particles to bounce up. Any tips on how to achieve this? I played with various bounce values. From what I understand 0 bounce means it should retain all the force c...