Search found 48 matches
- Fri Dec 02, 2011 3:06 pm
- Forum: Lightwave
- Topic: Smoth a mesh over the corse of an animation.
- Replies: 10
- Views: 3556
Smoth a mesh over the corse of an animation.
Guys, in LW it's pretty normal to smooth the surface in shading. It just smooths the normals prior to rendering. I guess he's having the notorious problem of the LW plugin not refreshing the surfacing at all. And there's a lot of threads on that...
- Fri Dec 02, 2011 3:02 pm
- Forum: General Discussion
- Topic: Mesh problem, bug?
- Replies: 5
- Views: 656
Mesh problem, bug?
If I remember correctly I'd found that advice and it didn't help. The
problem might have been with the scene scale as it was pretty small.
Don't remember how small though, the project's gone already.
problem might have been with the scene scale as it was pretty small.
Don't remember how small though, the project's gone already.
- Fri Dec 02, 2011 12:06 am
- Forum: General Discussion
- Topic: Mesh problem, bug?
- Replies: 5
- Views: 656
Mesh problem, bug?
Hi again It was happening in 2012 and it turned out that RF4 meshed it right. And today I came across this posting by FusionCI: http://www.linkedin.com/groupAnswers?viewQuestionAndAnswers=&discussionID=82901996&gid=782027&trk=eml-anet_dig-b_nd-pst_ttle-cn&ut=0EFiAT_oT3pB01 I believe it's the same th...
- Tue Nov 29, 2011 6:54 pm
- Forum: Finished Work
- Topic: just a little earth project.
- Replies: 2
- Views: 2459
just a little earth project.
Now pouring an interstellar flow of liquid over it would make it more worth showing in a realflow forum, wouldn't it?
- Tue Oct 25, 2011 6:43 pm
- Forum: General Discussion
- Topic: Mesh problem, bug?
- Replies: 5
- Views: 656
Mesh problem, bug?
Hello There's an expanding body of liquid and as it slowly grows (retimed) the mesh starts flickering and collapsing to center. Playing with settings does not help, sometimes giving no mesh at all (0 faces) and sometimes giving partial mesh covering the fluid at some regions. WTF? Attached files
- Thu Sep 01, 2011 12:25 pm
- Forum: Realflow 2012
- Topic: Hybrido Displacment
- Replies: 7
- Views: 1400
Hybrido Displacment
I think you need to calculate displacement at the same step as the grid itself and then it just applies it to the mesh you create later. Is this what you did?
- Mon May 02, 2011 7:48 pm
- Forum: Realflow 4
- Topic: Exporting Particle Simulations And Meshes Separately?
- Replies: 6
- Views: 3578
Exporting Particle Simulations And Meshes Separately?
You set it's node to inactive. If you uncheck it from the export central it will simulate, but not export. And also you usually first sim the particles only and then later the mesh as a postprocess. Not by reseting and bringing the emitter back, but by pressing the build meshes button.
30000Hz?
If it was a first time user I'd not pay any attention, but as it's you just tell me you're joking! C'mon dude!
- Wed Mar 02, 2011 11:48 pm
- Forum: Job opportunities
- Topic: realflow artist needed for bloodwork
- Replies: 4
- Views: 1530
realflow artist needed for bloodwork
You won't make a good producer ''in the near future'' with that attitude. You're
forgiven this time as you don't know what it takes to make 50 photoreal blood
shots.
forgiven this time as you don't know what it takes to make 50 photoreal blood
shots.
- Fri Feb 04, 2011 10:30 am
- Forum: Autodesk Maya
- Topic: Emitting Maya fluids from realflow particles
- Replies: 2
- Views: 908
Emitting Maya fluids from realflow particles
http://www.realflowforum.com/view_topic.php?id=7573