Search found 915 matches

by tsn
Fri Aug 24, 2018 6:52 am
Forum: Autodesk Maya
Topic: Granular Particles changing IDs during animation
Replies: 2
Views: 136

Re: Granular Particles changing IDs during animation

Unfortunately there's no out-of-the-box solution for this issue. In Dyverso, particle IDs change every few frames. The main reason for this behaviour was to make Dyverso ready for GPU simulations: particles are not sorted by ID, but based on their location in the (V)RAM to accelerate the simulations...
by tsn
Fri Aug 24, 2018 6:24 am
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 1219

Re: Leaving Next Limit

Again thanks to everyone for your kind words and your support.
by tsn
Wed Jul 25, 2018 9:54 am
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 1219

Re: Leaving Next Limit

Many, many thanks for your replies and your kind words. This really helps! @Oldcode No, I won't forget you and I'll definitely monitor this forum. If there's something I can help with I'll do that, of course. @katiss I also think that an open discussion might help to shed some light RF's future. And...
by tsn
Wed Jul 18, 2018 9:28 am
Forum: News
Topic: Leaving Next Limit
Replies: 9
Views: 1219

Leaving Next Limit

Dear forum members, Unfortunately I have to leave Next Limit by the end of July and I want to say good bye to everyone. Next Limit's decision to dismiss me hit me like a hammer and it will also change every aspect of my life. In terms of profession and future work this also means that I won't be usi...
by tsn
Tue Apr 17, 2018 6:45 am
Forum: Realflow
Topic: Hybrido export do i need RPC and VDB? both?
Replies: 6
Views: 804

Re: Hybrido export do i need RPC and VDB? both?

If you want to simulate splashes or foam particles from the Hybrido core fluid then the OpenVDBs are required, because they contain the fluid's distance and velocity fields from which these secondaries will be created. The individual emitter resources are only needed if you want to render their part...
by tsn
Thu Mar 01, 2018 8:11 am
Forum: Realflow
Topic: Graph Water To Foam ?
Replies: 7
Views: 1262

Re: Graph Water To Foam ?

Hi Dmitry, Yes, it's possible to add randomness, but currently I can't see how this addition should help to get more particles around an existing one. OK, I have a rough idea, but most probably this approach is not what you're looking for. The randomness I was talking about was meant to create range...
by tsn
Wed Feb 07, 2018 7:13 am
Forum: Realflow
Topic: Dspline to get a ribbon
Replies: 22
Views: 2366

Re: Dspline to get a ribbon

I've seen this discussion already, but don't have an out of the box solution. Viscosity won't help too much here. What you need is surface tension, but I doubt that you'll be able to get this shape just with high surface tension. Of course you can give it a go and I'd start with (perhaps) animated v...
by tsn
Tue Feb 06, 2018 3:30 pm
Forum: Realflow
Topic: Dspline to get a ribbon
Replies: 22
Views: 2366

Re: Dspline to get a ribbon

Had to take look at the script myself again. It's been a while... steps The script evaluates the template spline's position values in space - it subdivides the spline into tiny segments to get resonable position values. That's why you need high numbers here. maxDistance This is the maximum distance ...
by tsn
Tue Feb 06, 2018 11:58 am
Forum: Realflow
Topic: Dspline to get a ribbon
Replies: 22
Views: 2366

Re: Dspline to get a ribbon

Which attribute you're finally using is totally up to you and hard to tell from my perspective, but if you're happy with no. of neighbours why not ;) Should I use a different Mesh for each system? That's also up to you. If you have to keep the fluid visually seaprated, e.g. through colours, use 2 me...
by tsn
Tue Feb 06, 2018 7:27 am
Forum: Cinema 4D
Topic: Lack of "Frame Offset" for the Cache
Replies: 10
Views: 1318

Re: Lack of "Frame Offset" for the Cache

Are you using the GPU for your simulations? Maybe you want to give this scene a try without the GPU to see if it's still crashing. Another reason could be that the number of particles is getting too high at some point of your simulation, or that there are some super fast particles. In the latter cas...

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