Search found 893 matches

by tsn
Thu Jan 18, 2018 7:37 am
Forum: Python-Scripting
Topic: emit particles from colliding objects
Replies: 3
Views: 32

Re: emit particles from colliding objects

Here's a very basic script to illustrate the concept - add it to the "StepsPre" section of the Simulation Flow events tree: collPoints = Sphere01.getCollisionPoints(scene.getObject("Cube01")) for position in collPoints: DY_Domain01.addParticle(position, Vector.new(0,0,0)) Line 1 ...
by tsn
Wed Jan 10, 2018 8:18 am
Forum: News
Topic: RFConnect | Lightwave Update (LW 2018 support)
Replies: 1
Views: 50

RFConnect | Lightwave Update (LW 2018 support)

Next Limit has updated the RFConnect plugins suite for use with Lightwave 2018. You can download the plugins from your account in the customer portal (version 6.0.0.2).

Please note that this version is just a compatibility update and no new features have been added.
by tsn
Fri Dec 15, 2017 7:09 am
Forum: Realflow
Topic: Different Hubs influencing each other
Replies: 4
Views: 94

Re: Different Hubs influencing each other

Is it perhaps possible to get the file from the screenhots? I'd like to take a look at it and, if I can confirm this odd behaviour, share it with our developers. If it's really a bug then it's definitely something that should be fixed. You can also send me a private message with a download link. I t...
by tsn
Thu Dec 14, 2017 8:13 am
Forum: Realflow
Topic: Different Hubs influencing each other
Replies: 4
Views: 94

Re: Different Hubs influencing each other

You're totally right: independet hubs shouldn't interact each other. That's the main purpose. I can't think of a reason for this behaviour right now and had to dig deeper, but there's one thing you might want to check: There's an icon bar in the releationship editor. Just click on the the 5th icon f...
by tsn
Thu Dec 07, 2017 10:03 am
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 201

Re: Filling Bucket Granular Dyverso - help losing volume

Yes, that's normal with increased resolution: this parameter control the radius of the particles (higher resolution = smaller radius) and therefore the distance between the particles will be smaller. I'm on C4D and I use scatterers, RealFlow | Cinema 4D, or Thinking Particles to apply grain instance...
by tsn
Thu Dec 07, 2017 9:58 am
Forum: General Discussion
Topic: Is there a way to tell what version of Maxwell comes with Realflow?
Replies: 3
Views: 231

Re: Is there a way to tell what version of Maxwell comes with Realflow?

In RealFlow you have Maxwell 3, but I also don't know the exact version. Maxwell 4 is simply not ready for being implemented in RF: particle instancing, refraction, and layered materials don't work with the GPU, and GPU for macOS is still in Beta. Besides the half-baked support of GPUs you'll find e...
by tsn
Tue Dec 05, 2017 4:40 pm
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 201

Re: Filling Bucket Granular Dyverso - help losing volume

2% of the original volume? There's definitely something going wrong. I just did a quick test with a 2x2x2 standard cube and a granular domain. Resolution is 4 and it ended up with approx. 50% of the original volume. With substeps set to 4/6 and stacking = 0.1 I get roughly 85-90% of the original vol...
by tsn
Tue Dec 05, 2017 7:28 am
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 201

Re: Filling Bucket Granular Dyverso - help losing volume

The fill object emitter creates a regular particle matrix based on the "Resolution" parameter. This process produces gaps and when "Resolution" is very small the gaps will be bigger. Now you add a force like gravity: the particles collapse, fall down and settle - they fill the sp...
by tsn
Fri Dec 01, 2017 9:35 am
Forum: Realflow
Topic: How to add Bubbles & Foam in Standard Particle
Replies: 3
Views: 97

Re: How to add Bubbles & Foam in Standard Particle

Of course RF works with imported objects, but you have to check collision geometry and refine it using cell size and surface offset. It's a process very similar to meshing. With Dyverso-SPH, default substeps (min/max = 1/300) are normally high enough to avoid leaking particles. With PBD you have to ...
by tsn
Fri Dec 01, 2017 7:34 am
Forum: Realflow
Topic: How to add Bubbles & Foam in Standard Particle
Replies: 3
Views: 97

Re: How to add Bubbles & Foam in Standard Particle

Yes, the help document recommends the "on collision" method, but that's meant for the tutorials specific scene setup only. In a washing machine, all particles will collide with the laundry drum over time and this means that all particles will become foam. So just use one of the other attir...

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