Search found 889 matches

by tsn
Thu Dec 07, 2017 10:03 am
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 155

Re: Filling Bucket Granular Dyverso - help losing volume

Yes, that's normal with increased resolution: this parameter control the radius of the particles (higher resolution = smaller radius) and therefore the distance between the particles will be smaller. I'm on C4D and I use scatterers, RealFlow | Cinema 4D, or Thinking Particles to apply grain instance...
by tsn
Thu Dec 07, 2017 9:58 am
Forum: General Discussion
Topic: Is there a way to tell what version of Maxwell comes with Realflow?
Replies: 2
Views: 97

Re: Is there a way to tell what version of Maxwell comes with Realflow?

In RealFlow you have Maxwell 3, but I also don't know the exact version. Maxwell 4 is simply not ready for being implemented in RF: particle instancing, refraction, and layered materials don't work with the GPU, and GPU for macOS is still in Beta. Besides the half-baked support of GPUs you'll find e...
by tsn
Tue Dec 05, 2017 4:40 pm
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 155

Re: Filling Bucket Granular Dyverso - help losing volume

2% of the original volume? There's definitely something going wrong. I just did a quick test with a 2x2x2 standard cube and a granular domain. Resolution is 4 and it ended up with approx. 50% of the original volume. With substeps set to 4/6 and stacking = 0.1 I get roughly 85-90% of the original vol...
by tsn
Tue Dec 05, 2017 7:28 am
Forum: Realflow
Topic: Filling Bucket Granular Dyverso - help losing volume
Replies: 5
Views: 155

Re: Filling Bucket Granular Dyverso - help losing volume

The fill object emitter creates a regular particle matrix based on the "Resolution" parameter. This process produces gaps and when "Resolution" is very small the gaps will be bigger. Now you add a force like gravity: the particles collapse, fall down and settle - they fill the sp...
by tsn
Fri Dec 01, 2017 9:35 am
Forum: Realflow
Topic: How to add Bubbles & Foam in Standard Particle
Replies: 3
Views: 60

Re: How to add Bubbles & Foam in Standard Particle

Of course RF works with imported objects, but you have to check collision geometry and refine it using cell size and surface offset. It's a process very similar to meshing. With Dyverso-SPH, default substeps (min/max = 1/300) are normally high enough to avoid leaking particles. With PBD you have to ...
by tsn
Fri Dec 01, 2017 7:34 am
Forum: Realflow
Topic: How to add Bubbles & Foam in Standard Particle
Replies: 3
Views: 60

Re: How to add Bubbles & Foam in Standard Particle

Yes, the help document recommends the "on collision" method, but that's meant for the tutorials specific scene setup only. In a washing machine, all particles will collide with the laundry drum over time and this means that all particles will become foam. So just use one of the other attir...
by tsn
Wed Nov 29, 2017 7:42 am
Forum: Realflow
Topic: Mixing RealWave and Hybrido shorelines
Replies: 1
Views: 36

Re: Mixing RealWave and Hybrido shorelines

Hi shawn_kearney, RealWave and Hybrido have something in common: the ocean statistical spectrum, aka displacement. It's based on the same parameters, so it's possible to combine RW and Hybrido, but you'll have to do many things in post. Anyway, there are many examples where users blend RealFlow/Hybr...
by tsn
Tue Nov 28, 2017 9:39 am
Forum: Realflow
Topic: Soft Body falling in whipped cream
Replies: 2
Views: 43

Re: Soft Body falling in whipped cream

Hi Matiss, I see a k Speed daemon in your scene and it's connected to the emitter. I can only guess, but maybe the reason is that the particles are being accelerated when they're hit by the second donut? When the particles' velocities exceed the k Speed daemon's "Max speed" they'll be remo...
by tsn
Mon Nov 27, 2017 7:30 am
Forum: Realflow
Topic: Emitting different Geometry objects from emitter
Replies: 4
Views: 64

Re: Emitting different Geometry objects from emitter

You're welcome Nitin. Btw, here's a tool for Maya that basically does what you want achieve and there's even a scene file included:

https://vimeo.com/90071915

Seems it uses MEL, but you'll hardly find solutions for rigid body emitter without custom scripting. Maybe it helps anyway...

Cheers,
Thomas
by tsn
Sat Nov 25, 2017 6:31 pm
Forum: Realflow
Topic: Emitting different Geometry objects from emitter
Replies: 4
Views: 64

Re: Emitting different Geometry objects from emitter

Yes, that's possible, but only through scripting. And there are two issues making it difficult to achieve what you want. The biggest drawback is certainly that RF doesn't support the creation of objects at simulation time. In other words: all the objects you want to use have to be present before the...

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