Search found 100 matches

by zistambus
Tue Apr 27, 2010 11:50 am
Forum: Realflow 4
Topic: putting sludge on a character and then releasing it.
Replies: 1
Views: 615

putting sludge on a character and then releasing it.

I Guess what you should do is, make the liquid stick to the object by putting attractor, etc...and the make the friction high so that it doesn't move much... Then you could invert the gravity and move the attractors above the object to wherever you want it to flow to.... thats it......... Hope it wo...
by zistambus
Wed Feb 17, 2010 5:46 am
Forum: Finished Work
Topic: crown splash wip
Replies: 10
Views: 4494

crown splash wip

how did u use the cone? cn u post the nodes and links tabs too?
by zistambus
Tue Jun 16, 2009 9:10 am
Forum: Realflow 4
Topic: creating small meshes
Replies: 16
Views: 1342

creating small meshes

hey i guess there is a way to bring the particles into maya and render it as gaseous... i guess to generate that small water particles which ur talking abt.... I dont think building mesh fr those particles would help much... coz only a certain group of particles form a mesh... if particle count of a...
by zistambus
Sat May 30, 2009 11:27 am
Forum: Realflow 4
Topic: Object Stickyness
Replies: 4
Views: 727

Object Stickyness

HI, I have a tub filled with fluid, and something coming out frm the tub, but the prob is.. there is no mesh generated fr the fluid coming out of the tub, even though there are particles... the object coming out of the tub is not covered with liquid... i have increased the stickyness to 50-100 and a...
by zistambus
Fri May 29, 2009 11:43 am
Forum: Autodesk Maya
Topic: Liquid Shader in Black Background
Replies: 2
Views: 775

Liquid Shader in Black Background

Hi, problem solved...

I did it the way i always did, with dielectric shader...
Thanks,!:)
by zistambus
Thu May 28, 2009 12:21 pm
Forum: Autodesk Maya
Topic: Liquid Shader in Black Background
Replies: 2
Views: 775

Liquid Shader in Black Background

Hey, I urgently neeed to shade a liquid which is in a black BG...its just the liquid present... and i need it to look like diamond/glass.... just white speculars and v realistic... does anyone know how to achieve this hru dielectric shader in MAYA 7... I have already used it in Blinn in the mentalra...
by zistambus
Tue May 26, 2009 11:08 am
Forum: Finished Work
Topic: Melting Script : Sand Model
Replies: 6
Views: 2140

Melting Script : Sand Model

HEy, couldnt locate the script fr this...


Pls throw some light on where this is located and how to use it.
by zistambus
Sat Mar 28, 2009 10:29 am
Forum: Job opportunities
Topic: Logo animation to be done using RF
Replies: 3
Views: 838

Logo animation to be done using RF

hey mail me the details of the file..
fps, time range... etc.

Am i also o do the lighing and texturing?


zistambus@yahoo.com
by zistambus
Fri Feb 20, 2009 7:28 am
Forum: Autodesk Maya
Topic: SHADING problem
Replies: 4
Views: 1950

SHADING problem

Hi,
thanks a lot...it finally got OK...
happened becoz of the raytracing...!!! anyways THANKS!!!:walkman:
by zistambus
Thu Feb 19, 2009 5:33 am
Forum: Autodesk Maya
Topic: SHADING problem
Replies: 4
Views: 1950

SHADING problem

HI, I have all the ref, refrac,shadow depth...set to 10. how do i work fr the light absorption of the material...? this prob is somthing to do wth the material that's sure coz with a phong or blinn, i dont get this prob... I also tried changing the refractive index, but it doesnt work out fine coz t...

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